Everdome has been labeled as the most hyper-realistic metaverse, but can you tell us more about the concept – and what are the primary objectives of your three-phased plan which will be rolled out later this year?
Everdome aims to create the most hyper-realistic metaverse that will bring brands and people together – all with the intent of building the most realistic web3 experience.
Through the creation and facilitation of NFTs, land sales, marketplaces, and the highest quality avatars on the market, Everdome will define life in the virtual world, providing a place for brands and individuals to interact in the highest possible quality.
The three phase plan is our way of tying our settlement of Mars (where Everdome will be located) to a real-life type experience. Instead of just creating it and saying “hey, here it is – we hope you enjoy it,” we have put together a program that will allow our community and investors to join us on the journey of development and the many stages that have to happen to make Everdome a reality.
We work very closely with scientists, astrologists, and engineers that have studied and understand what it will take to get to Mars, much like a real exploration organisation (NASA, SpaceX, etc.).
Phase 1 will allow people to experience our launch room, while interacting with our experience, each other, and big name brands – essentially to give them a taste of what’s to come, the quality and type of experience that they will enjoy on Mars.
The second phase, the launch, will allow a select group of people to actually board the space vessel, and enjoy the journey to Mars – which will take roughly 123 days (actual data and experiences from real-life used to determine this timeline). Those who are not aboard the vessel itself will have the opportunity to watch the launch from their desktop, notebook, or phone.
If you were around, imagine the excitement and engagement that the Apollo 11 launch in 1969, with the world around their TVs all watching – this is the type of excitement and feeling we aim for with our launch.
Phase 3 will be the landing (settlement) of Mars, where the first boots will hit the ground. I can’t say more around this phase for obvious reasons. You can be sure that we aim to wow and provide an experience like no other.
Following the landing, like any settlement, we will focus on building and expanding. Early settlers of any era of region can attest, this will be a time of getting our hands dirty and building for the future.
Can you provide us with some more background on the company, in terms of when it was established, what inspired you to create Everdome – and how have you financed the company? Have you embarked upon financing rounds to attract investment from private equity investors and venture capitalists, or has investment come from different channels?
The idea of ‘Everdome’ started popping up around the fall of last year (2021) and moved fast from there.
Everdome was a concept built out of need, ability, and vision. Quickly after launching our first project (through IDO) Metahero, we quickly realised that for Metahero/WDW to really be able to show their potential we needed to develop a place for the tech/avatars/objects to live.
Metahero, our first project, is what we refer to as ‘the gateway into the metaverse,’ where we use photogrammetric scanning technology to scan real world objects and people – creating the most realistic & authentic avatars on the planet.
Due to the fact that other metaverses such as decentraland, sandbox, etc, while paving the way and really helping to open people’s eyes to web3 possibilities, were lacking the bandwidth to support the avatars that were being created by Metahero/WDW. Out of this need the idea of Everdome was born.
This just being the beginning, Everdome has VERY quickly spawned into this massive ecosystem project that aims to essentially rebuild life as we know it – without the constraints of our physical world. The metaverse allows us to use reality as a foundation to create life as it should be, overcoming real world limitations from the likes of gravity and distance to disease, inequalities, and everything in between.
We know that we live in the ‘experience economy’ and the metaverse and Everdome are designed to fuel incredible experiences for their end-users. However, can you tell us how you intend on monetising this experience offering, will end-users pay for the privilege of experiencing what it is like to land on Mars?
Everdome the metaverse is a project that is backed by $DOME the token, which will play a big part in the financing of the project early on, plus the utility that will be packed into this token for transactional purposes around anything and everything Everdome will be vast. Imagine all the different things you might need to survive on the red planet, you can assume that some of those things may need to be purchased in-game.
Additionally, we are currently developing an NFT marketplace, as well as individual NFT collections that will be sold and given away to the community. Allowing people to get involved in Everdome in more symbolic ways. The marketplace will be a place where people can sell/trade their NFTs with others.
Furthermore, we will be holding land sales, where people can buy up land or buildings (to sell or rent) which will engage the users and allow people and organisations the opportunity to be part of the settlement of Everdome.
Lastly, we will be allowing in-verse advertising with key partners and brands that meet our criteria and vision of what we collectively want from Everdome.
Can you give us more information on the technologies that you are leveraging to deliver these experiences – and how important next-gen technologies like 5G will be to really provide a solid connectivity foundation that is ultimately needed for you to achieve your goals?
Without going too far into depth I can say that the key driver for “hyper-realistic” vision we have is delivered through Unreal Engine 5. Initially a gaming platform, UE5 provides amazing building capabilities, graphics second to none, and the added benefit of being so widely adopted and used in the gaming community that there is a sense of built-in familiarity with the technology – making it easier for people to associate with rather quickly.
Obviously, technology will play a major role in the quality to which anyone will be able to experience Everdome. Internet connectivity will be a key factor, as will the hardware setup that’s being used. Obviously, almost everyone (outside of dial up) will be able to experience Everdome, to what quality depends on their setup.
The beauty of it is the same as with anything else, if you have never experienced, let’s same gaming on a proper piece of hardware, then you really don’t know the difference in quality. So, when it comes down to quality, minus the very experienced gamers, the quality is in the eye of the user, and needless to say, Everdome will be offered in the highest possible quality for anyone to tap into.
We are hearing a lot more about the metaverse since Facebook rebranded itself as Meta, and Microsoft acquired Activision Blizzard, which it said was to help position itself as a global leader in metaverse. For those, still grappling to understand what exactly the metaverse is, how exactly would you best describe it?
The metaverse means different things to different people, so it’s really hard to pin down one definition. The metaverse (web3.0) to me (us) is an opportunity to experience the internet in a very different way – a full sensory experience. While the tech is not widely available, there are going to be ways to tap into all of your senses in the coming years – as people rush to replicate physical experiences in the digital world.
A more utopian explanation would be that the metaverse is picking up where the physical world leaves off. We are essentially rebuilding life as we know it – but without the constraints of our physical world.
The metaverse allows us to use reality as a foundation to create life as it should be, overcoming real world limitations from the likes of gravity and distance to disease, inequalities, and everything in between. There are no boundaries or borders in the metaverse. A blank canvas.